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Warren Spector Quotes

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Good stories are constructed, not found  (Warren Spector Quotes) I have no interest in guys who wear armor and swing big swords  (Warren Spector Quotes) Before I got into electronic games, I was making table-top games  (Warren Spector Quotes) We set up a situation and let you interact with it and see the consequences of your choice. That’s what gaming does.  (Warren Spector Quotes) Ray Harryhausen’s ‘Sinbad’ picture was the first film I remember seeing. I was two years old when it came out, and it changed my life forever. I had nightmares about dragons and stuff for years - and loved it!  (Warren Spector Quotes) From a gameplay standpoint, I’ve said for years that hero, fiction, and tone have nothing to do with the idea that choices have consequences. And that’s really what I’m interested in. I care about you showing how clever and creative you are.  (Warren Spector Quotes) I want content that is relevant to my life, that is relevant to me, that is set in the real world  (Warren Spector Quotes) For me, the cool thing is doing things that could only be done in gaming  (Warren Spector Quotes) My first encounter with video games was pretty conventional. I was travelling with my parents - we used to take long cross country trips in the United States every summer - and we went into a restaurant where there happened to be a Pong machine, and I was... a lot of quarters went into that Pong machine, let’s just say.  (Warren Spector Quotes) Oswald is an interesting character. Disney lost the rights to him in 1928 to Universal, who was distributing the cartoons and basically handed him over to Walter Lantz.  (Warren Spector Quotes) The concept of emergent gameplay is really exciting. That’s when players are really crafting their own experience. So if you’re clever and creative, you can do things that even developers of the game didn’t know were possible.  (Warren Spector Quotes) Seriously, I don’t know if people would really tell you this. But in my dream world, the people who work for you would say, ‘Wow, I didn’t know I could do that until I started working with that guy.’  (Warren Spector Quotes) I started playing video games, and in 1978 I discovered Dungeons and Dragons and started game-mastering and writing my own adventures and creating my own worlds.  (Warren Spector Quotes) In the electronic game world, I know I have a reputation for doing the cyberpunk thing, and for doing the serious epic fantasy thing, but if you go back to when I was a kid, I’ve been a Disney fan all my life.  (Warren Spector Quotes) As far as the timing, well, I’d write that off to luck as much as anything - I happened to be out looking for a development deal, and Disney happened to think my team and I might be the right people to make a Mickey Mouse game.  (Warren Spector Quotes) Third-person camera is way harder than I even imagined it could be. It is the hardest problem in video game development. Everybody gets it wrong. It’s just a question of how close to right do you get it.  (Warren Spector Quotes) If anything, game development is even more of a team effort than making a movie, so for individuals to get credit for making a game is absolutely insane.  (Warren Spector Quotes) When you’re dealing with a new platform, the real trick is just getting the game running  (Warren Spector Quotes) I’ve done a pretty good job of hitting 18-34-year-old males, and not such a good job of reaching kids. Disney has done a great job of reaching kids, but maybe not the 18-34-year-olds. I figure I can learn a lot from Disney, and maybe, I don’t know, they can learn a lot from me.  (Warren Spector Quotes) Gamers are everywhere, coming in all ages and genders, and developers have grown up, too  (Warren Spector Quotes) I have never been assigned a game, I have never made a game I didn’t want to make. I’ve never done anything just to make somebody some money.  (Warren Spector Quotes) The heart of the gameplay is still about choice and consequence, which is what I’ve been doing since the 80s.  (Warren Spector Quotes) I was lucky enough to go to an all-boys prep school in upstate New York that had a film program, so we had access to 16mm Bolex cameras, Nagra sound recorders, Arriflex cameras. We even had an Oxberry animation stand!  (Warren Spector Quotes) Once we can do Pixar-quality graphics rendered in real time with interactivity, I could see games costing $200 million to make, and all of a sudden you have to sell a lot of games just to break even, so I’m a little worried someone’s going to do that.  (Warren Spector Quotes) I was amazed at how the life of a freelancer differed from running a remote studio for another company. I thought I knew what I was doing in 2004 when I left Eidos because I had run Ion Storm Austin, which was my own independent studio. I had run a business unit inside Origin, but being part of a startup is crazy.  (Warren Spector Quotes) The only thing I insist that everybody do is there has to be a basketball court in every game I do, and - with one exception, I let them get away with it once - you can actually shoot a ball through the basket in every game I’ve made.  (Warren Spector Quotes) I’m a big believer in pushing things too far and forcing people to pull you back  (Warren Spector Quotes) My greatest joy is seeing parents and kids playing Disney ‘Epic Mickey’ together, handing the controllers back and forth, helping each other out.  (Warren Spector Quotes) Dude, I turn into a six-year-old when I come to Disneyland. It’s amazing. My eyes glass over and my blood pressure goes down. I’m just like everybody else. I turn into a big kid when I come here. It’s the happiest place on earth, right?  (Warren Spector Quotes) I’ve got friends who are literally working alone on indie games that have no prospect of profit or commercial success. I’ve got guys working on iPhone games.  (Warren Spector Quotes)
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